Was anyone going ask permission from the mod author to port this over to xbox? * Adjusted sound output modes for sunfire explosion sound effects (copied to new Sound Descriptor records) * Boosted the brightness and radius of the Vampire's Bane impact light. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. * Gaze of Arkay has been rebalanced to be more in-line with existing Destruction damage/magicka ratios (IE: roughly 50-60% the base cost for the same base damage) But the skill tree does leave a bit to be desired. Page 1 of 18 - Glorious Fort Dawnguard - posted in File topics: Glorious Fort Dawnguard This mod serves as both a standalone mod and a multi-step guide which concentrates on the exterior of Fort Dawnguard to give it a more fortified and "glorious" look. The mod itself adds additional patrols, 3 new unique followers, a stable, a sparring platform, new guard posts, new banner textures, a new torture area for vampires, a supply depot, an archery ra Who can use the FORTIFIED standards? * Added an extra socket piece to the pommel/grip joints on the blades. Mdc211 moved Dawnguard Arsenal SSE from Mod Recommended By Dev Team to Mod Recommended By Dev Team thats adds Content to to Museum Mdc211. Much of the aspects on the NPCs in question that I altered may be baked in data in the save. I tried to convert it to my personal use and failed, has anyone done it succesfully? Nov 3, 2016 @ 12:51pm I've converted about 20 mods from my regular Skyrim into Skyrim Special Edition, and they all work fine except for a handful. I ported the patch from Oldrim LOTD for this and it works to display the weapons from this mod. Want it to last longer? They are, however, slower to reload than bows. 2: Installation Oblivion Artifact Pack SE . * Gaze of Arkay had to have its effects reconfigured to remove an un-circumventable bug where it would cause aggro despite causing no actual damage to the naturally living. Specifically: After being asked to find the dog for Lod, I go to the quest marker but Barbas isnt there. It's easy! However, I have made a retroactive script that should effect these changes as well. All light spells will now have a actual (brief) light flash at the point of impact in addition to the existing impact mesh. Press question mark to learn the rest of the keyboard shortcuts, http://www.nexusmods.com/skyrim/mods/72910/. * Adjusted lights on some of the "fake hazard lights" for the projectile impacts. 10 Screenshots. However, this arsenal seems... incomplete. INTRODUCTION * Fixed the load screen sword art. ** Florentius will now have robes that don't clip with his armored boots/gauntlets, and will get rid of his junky iron sword for a Dawnguard sword. Released at: 26/12/2020. * Normal and envirocube mask textures have been upscaled to 2K for enhanced detail to the shinyness! If you have played the Dawnguard DLC and fought the Volkihar Menace, you probably know their weapons are on the limited end of the spectrum. https://www.nexusmods.com/skyrimspecialedition/mods/386, http://www.deviantart.com/art/Leather-texture-82368154, http://nobiax.deviantart.com/art/Commission-Medieval-textures-406572548. CC Survival mode has been replaced. I think I've pretty much gotten it to work, except for the Meridian Rune spell, casting it crashes the game. Ars Metallica by Arthmoor, compatibility patch made with permission: http://www.nexusmods.com/skyrim/mods/16084/? A dagger, arming sword, and greatsword, each at Dwarven tier base damage like the two original Dawnguard melee weapons. Sign up for a new account in our community. ** Sorine should now start with a Dwarven (standard) Crossbow and some steel bolts. Unleash a torrent of sun damage in a manner not unlike Lightning Storm. No dependency requirements added. Close. * Corrected some scripts on the weapons so they have the Dawnguard perk add script. Archived. DAWNGUARD ARSENAL SPECIAL EDITION 3. ** Ideally, these will work with a New Game. Dawnguard Arsenal SSE; Expressive Facial Animations; Expressive Facegen Morphs; Hvergelmir BrowsFor High Poly Head; Legacy Safehouse Plus; Mannequin Management; NPC AI Process Position FixSSE; Witchplate Armor; Ulag's Legacy; DX's Faction Crossbows; Interesting NPCs Visual Overhaul; Updated. This is repeatable after multiple reloads. v 1.1 (Jan 25, 2016): They're still higher-albedo metals than the standard, just with a better metallic pattern. * A few USLEEP fixes have been carried over into override forms. Converting Dawnguard Arsenal for SSE. Hello all I have a modding question for yall Ive gotten my mod list pretty much done and wrapped up but I noticed awhile back in making it that Men of Winter NPCs had the dark face bug. :), Press J to jump to the feed. * Revamped the Elite blade textures to have a mottled metal grain like the standard grade. January 9, 2021; by ** Holy Ground: The hazard spray spell. +Scout Armor SE; 327. v 1.1.1 (Jan 29, 2016) The melee weapon set is now complete, the Sun Damage spell is now nearly as complete as the main line Destruction spells, and the arsenal is now doled out to the named Dawnguard members as well. +Dawnguard Arsenal Ars Metallica SSE Patch v1_0_1-25094-1-0-1-1557672210 192. +Wayfarer's Coat; 323. The Vampire Lord in Dawnguard is easily one of the best additions ever made for the game. Removed cast wind-up on Gaze of Arkay. Gordon Gekko. About This File ===== DAWNGUARD ARSENAL SPECIAL EDITION ===== Author: MadCat221 (MadCat221@gmail.com) Version: 1 First release: APRIL 21, 2019 1. DSR users may need to re-SkyProc them, but the DSR'd elite blade meshes are already in place and properly tex-pathed. v 1.1.3 (Mar 20, 2016) Dawnguard Arsenal SSE . * Dawnguard Battle Axe and Battle Hammer. 4: Credits, =============== * The De-LARPed Dawnguard Axe now comes standard with this mod! The first new addition is the inclusion of Dragonbone weapons, which are stronger than Daedric Weapons. 321. Thane. It'll be available at the same time as Expert-level Restoration spells. Notes: Tiny update to get the list back online after a mod was hidden and a few updates.SHOULD be save compatible.. Daedric Quests Not Starting in Falkreath - posted in General Skyrim Support: Im having a couple of quests refuse to start or progress, strangely all in the Falkreath area. * Gave Gaze of Arkay a Turn Undead effect for 10 seconds to help with crowd control since Master spells root the caster in place. Hey, the Dawnguard takes whatever help it can with the Vamprie menace. A list of changes: * Dawnguard blade weapons. ===============. There is now a 2H axe, and in place of a mace is now a 1H hammer. Main Files — Dawnguard Arsenal SSE v1_0. * Added a lingering light splotch in the trail of the Gaze of Arkay beam (similar to the lingering trail that Potema's constant-effect lightning bolt). PC SSE - Help. v 1.1.4 (May 5, 2015) **** SSE ENHANCEMENTS **** This allows you to go hemletless but still have the body, boots, and gloves components and gain the Vampire resistance. 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